Merlino AI
Every distinct look the fleet has been drawn in, side by side, so you can just look and pick. Two groups: per-agent portrait styles (pick one and we render all 38 faces to match) and whole-ecosystem worlds (each is a full interactive world you can open right now). No new art was generated for this page, these are the existing sets pulled from local projects and live deploys.
Five different ways to draw each agent. Each style below shows Oliver, Carlos, Queen and a strip of more agents so you can compare the look.
Corporate headshots on a neutral studio backdrop, on-brand navy and rust. The current set on the Symphony explainer. Consistent, professional, human.










Illustrated Greek-god set from the Claude OS dashboard. Each agent is cast as a deity or mythic figure (Oliver as Zeus). Rich, editorial, memorable. Originals are 5MB each, shown here downsized for web.










Elegant single-line drawings: the agent's initial woven with a motif of their craft. Thin, calm, timeless. Only these eight exist so far, the rest would need to be drawn to match.
Hand-drawn crest badges, one per 16Personalities type (laurel, star, baton). Not portraits, but every agent already has an assigned type, so a badge maps straight to each agent. Mapped agents first, then more available types.









The hand-drawn figures from Mike's whiteboard explainers: sketchy operators, robot workers, and the orchestra crew doodled in a rough marker style. Not standalone portraits, they live inside the scene. Captured live from the two explainer sites.


Eleven complete visual worlds that render the entire ecosystem, not single agents. Same fleet underneath, eleven totally different looks. Click ENTER on any tile to open the live interactive world.